Is there a way of allowing the Editor’s Overdraw and Mipmaps Render Mode to work with a custom shader? I can only view mipmaps and overdraw with the Unity built-in shaders. Nothing is rendered when these mode are selected in combination with my custom shaders.
Is some sort of shader replacement occurring when using these editor Render Modes?
Mipmaps Render Mode selected.
Unity built-in shader.
Mipmaps Render Mode selected.
A custom shader.