overhead camera tracking

so, I’m trying to create an “Astroids” style game where the camera style will be simple. it will be an overhead on an entire scene, with the “hero” viewed from above, such as the game Astroids. i tried matching the camera dimensions to a plane, but having negative results i.e. the camera is trying to do a look around since I’m using a pre made 3rd person plugin.

tips? suggestions? scripts? kinda lost.

2 Answers

2

It sounds like you just want a fixed orthographic camera?

if what I'm saying entails that, sure. I'm not sure where i should be looking.

well i figured out toggling the orthographic cam but fixed? will this camera stay in position if i apply a 3rd person controller? if not what should i consider?

Take off the script.

The camera always shows you what it’s looking at. All the script does is move it around. Think of it like a video camera on a monkey’s head, and the script is the monkey.

understandable. but when i put a camera WITH a 3rd person character prefab, and i make a left or right turn. the camera goes crazy in all directions. same thing if the camera isn't part of the 3rd person hierarchy. suggestions? resources?

Sounds like your charController script is finding and moving the camera. In that case, open up that script and get rid of those lines. Look for Camera.main.