I’m testing some code and noticed that pausing/un-pausing my game causes a lock up.
While profiling, I notice that the second I set Time.timeScale to 0.0, the Overhead % spikes up to 98%, but if I set Time.timeScale to 0.000001, the overhead doesn’t raise at all.
I wondering if anyone had any ideas as what could cause this. (Please don’t suggest I just use 0.00001, that’s a hack)
Many thanks!
Croucho