Overlap Detection HELP!!

i know how to detect collision, but i dont wanna add physics to my object.
im sure theres gotta be a way to detect if objectA is touching or overlapping objectB.
please if you know, help me out!!

thanks :wink:

No, it’s incredibly difficult to do that. it’s why game engines / physics engines exist!!!

Just use the physics in Unity, or get in to “Bounding Boxes” in unity. Enjoy!

If you are really interested buy the book “Real-Time Collision Detection” by Ericson.