Overlap sphere Command Usage Help ( arcade ) choplifter style

I need a syntax usage demo on a command the mega brains suggested I use in the IRC room.

I am making a choplifter game and working on the hostages running towards the helicopter from both sides of the chopper.

Some major differences with original chops. is [A] physics 3rd dimension acting as a 2d layout.
hostageA runs to the right - [ Chopper landed here ] - hostageB runs to the left
The hostages are pushed along with Physics to move.
Sample Code - This is a neat and tidy block of sample code with the objects in question.
OverlapTest - Pastebin.com
Sample Image to show problem visually from within my games current build


Sample of Game so far
http://dl.dropbox.com/u/3053655/resQ/resQ.html
Link to the command I was suggested to use.
Unity - Scripting API: Physics.OverlapSphere
If you would be so kind, show me a primitive example with the snippet supplied for you above.

This problem has been solved if anyone was attempting it between posting for help and now. Big shout out to Mathew Harris for digging into my nightmare of an organised project.