Hey gang trying to detect player with OverlkapSphere, however Debug dose not seem to be printing have I missed a step?
yes all tags and everything is set up correctly
Collider[] Colliders = Physics.OverlapSphere(transform.position, RangeRadious);
foreach(Collider PlayerObj in Colliders){
if (PlayerObj.gameObject.tag == "Player") {
Debug.Log ("Attacking Now!");
Attacking = true;
} else {
Attacking = false;
}
}