Hi, I am making a 2D endless runner. The Player is using a 2D box collider and has a constant y velocity making the player move in the right direction. Because this is a endless runner i have to spawn platforms in front of the player as the game goes on. The platform colliders overlap slightly when it gets spawned but when the player hits this overlap it causes the player to bounce slightly and i have no idea why. They are spawned on the exact same y position, so one is not higher than the other. Any ideas why this happens, it is really frustrating. Thanks in advance for any help.
I fixed the issue by rotating the platform by 0.01 on the z axis, making the next platform slightly lower than the previous one. Still have no idea why this problem exists in the first place.