Simply, I’ve been experimenting with lighting, however things aren’t quite working.

The above photoshows 1 spot light, with the desired effect that I wish to achieve.
Below is the same light with the same settings, but with 2 of them, and you can see that they don’t like to play with eachother. I don’t have Unity Pro, so maybe this is a Indie problem, but I’d like to know if there is a way for me to improve this so both lights work like the above light.

ANy ideas, or help is greatly appreciated.
Another reason for that different lighting could be that the meshes they're projecting have weird dimensions. Remember that the 'cube' standard asset is 1 "meter" sided. All your scenery should be measured in proportion with that, rather than scaling too little or too big.
– roamcelI had checked the light position many times, still no joy.
– BobbleHead