Hello Unity community. I am looking for some guidance on the I stated in the title.
For my game attacking is a major feature. I figured out that I can use onCollisionEnter2d to make projectiles react upon collision with the player object. But what if I want my object to be non boxcollider2d. Like some laser of fire explosion for example. And they still could be triggered upon “colliding” technically overlapping, how can I solve this matter?
Thanks a lot in advance