Hi guys! How you doing?
I’m having a problem in my VR application… I made something like a menu in a canvas (world-space canvas) and I attached it to the main camera (the only one I need).
The problem is that the menu (the canvas) which is about 1 meter ahead of the main camera are crashing with the rest of elements of the scene (walls and others) when these walls/other elements are closer than menu to the camera so I’m trying to find out a way to assign some kind of precedence to the canvas menu to avoid the overlapping and show the whole menu always.
