Overlapsphere bug?

Has anyone encountered a situation when colliders still get detected by OverlapSphere even when they are very very far from the Sphere ?

(this seems to occur when the collider’s rb gets destroyed so the object can be parented to a rb)

I can’t speak for UT, but I’m sure they’d appreciate a bug report be filed with a reproducible test case.

Yes and they’ll ask me for the project which I can’t provide and I’ve tried to isolate it - in vain…
I know it has to do with
destroy (rigidboy);
yield waitforfixedupdate; <<<<< when i remove that line it works as expected