Hi!
I’m trying to use the Overlay camera in Unity but even in a simple setup the view of the main camera seems to flip as soon as I put the overlay camera on the main camera’s stack.
I get this result in Unity 6 (6000.0.30f1) by simply adding an additional camera to a new scene and changing Render Type to Overlay, then put it on the Main Camera’s Stack. As soon as I do this I see the background skybox flip (Transform of Main Camera does not change at all). I wouldn’t expect any orientation change just from the addition of the Overlay Camera. Is there anything obvious I’m missing in the setup?
Before/After anything on the stack: