I have text notifications that popup on the screen. Currently the texts block input for controls underneath it. How can I setup the UI so these text popups do not block input.
I have moved the input to a “UI Ignore” layer and have removed this layer from the Graphics Raycast element.
What if this doesn’t work? Anyone have a complete list of all the stupid crap I can look through? I’ve added a canvas group, turned off raycasts, I’ve turned off raycasts in the text object, I’ve moved the text behind the button on the z-axis, I’ve checked the order in the hierarchy… nothing, it’s always blocking the button underneath it. Remove the text, button works. Buttons that aren’t covered by text work.
wth Unity, this is a brand new text in a brand new canvas… this shouldn’t be this hard.
Others, make sure you have an EventSystem (The thing that gets created when you make a canvas) on your scene if nothing else works. Sometimes this is a problem if you copied UI from somewhere else.