I am creating a little game and I have access to the unity pro trial so I’m able to use all of the features of Unity, I was wondering how I would go about drawing a png image on a certain camera.
You could use Pro’s RenderTexture, just make a round object to receive that zoomed-in texture. You could make a GUITexture for the PNG to go around it, or use a separate, less-deep camera (different layer) to look and the PNG object.
yeah it's more like you add another camera that has just that image (very likely using ortho projection, etc)
– Fattie