Hello, Thanks for viewing my question. I’ve been using Unity3D for 2 days, never scripted with javascript. I have 5 animations. Sword idle, Sword run, Sword run side, Sword attack, and Sword attack rightside. and the movement animations activate when you move horizontally, or vertically. The problem being, I can’t use my sword attack or sword attack rightside while moving. I can attack if i stay still. Heres my script.
function Update() {
if(Input.GetMouseButtonDown(0))
animation.CrossFadeQueued("Sword_attack", 0.3, QueueMode.PlayNow);
// play sword attack when left click is pressed
if(Input.GetMouseButtonDown(1))
animation.CrossFadeQueued("Sword_attack_rightside", 0.3, QueueMode.PlayNow);
// play right side attack when right click is pressed
if(Mathf.Abs(Input.GetAxis("Vertical")) > 0.1)
// if moving forward or backward, play the running animation
animation.CrossFade("Sword_run", 0.2);
else
animation.PlayQueued("Sword_idle");
// if you aren't running, switch back to the idle animation.
if (Mathf.Abs(Input.GetAxis("Horizontal")) > 0.1)
animation.CrossFade("Sword_run_side");
// if moving right or left, play the side step animation.
}
Can you guys help me at all?