Just wondering if it is possible to create an editor script to listen when the user has clicked on the Play button in the editor. I’d like to make a script which over rides this - don’t play, instead do another action first, and then play the scene.
Any thoughts?
I think your best bet would be to have an editor script listen to EditorApplication.isPlayingOrWillChangePlaymode … actually, take a look at EditorApplication-isCompiling, which seems like a Unity example to do exactly that.
In a last resort, perhaps EditorApplication.CallbackFunction would be of use.