Override RequireRenderingLayers() in a Renderer Feature?

Hi, are there any plans to expose the internal RequireRenderingLayers() in custom URP renderer features?

// From fullscreen pass renderer feature
internal override bool RequireRenderingLayers(bool isDeferred, bool needsGBufferAccurateNormals, out RenderingLayerUtils.Event atEvent, out RenderingLayerUtils.MaskSize maskSize)
{
    atEvent = RenderingLayerUtils.Event.Opaque;
    maskSize = RenderingLayerUtils.MaskSize.Bits8;
    return false;
}
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hey ! I made another request RequireRenderingLayers() & _CameraRenderingLayersTexture