Override system suggestion

Is there any good way to create nice camera overrides? Currently virtual cameras change everything, what if I want to have some camera that only overrides position or target?
That would give a lot more designer freedom while also not making development process harder.
Only reasonable solution I can think of is doing prefab overrides but this won’t be as flexible

Thanks for the suggestion. It’s an interesting idea. For now, you’ll have to make do with standard Unity tools, which for this feature means a common prefab base + instance overrides.