I place my main Camera in several locations using Timeline. When the timeline pauses, I allow the user to look around the scene, and move the camera somewhat. If I un-pause/play the Timeline then to continue, the camera snaps back to it’s last keyframed position. Is there a way to override this happening? I need the timeline to ignore the camera track for some n amount of frames and then be able to once again control it when I need to.
Sorry, don’t need any kind of override track. I just used another camera and then a signal calls a script that switches the cameras. Simple solution just wasn’t thinking properly.