Okay, quick problem. I’m working in timeline in unity 3.0f (the latest one) and the override tracks don’t seem to work for me. I add a track, try to override pre-existing animation, but the record button won’t record just to make sure that it wasn’t an error with the model itself, i opened a new project and imported a generic knight model from the asset store still didn’t work.
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Bruh.
Thanks for this, I hope it gets fixed soon. I guess i’ll have to use older versions for now.
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