Does Unity allow me to override the Copy/Paste functionality of a Component in the Inspector window?
For example, suppose I have a specific component that contains references to other components and I want the copy and paste to work different for just this one component, by copy-pasting new versions of its children components into the new gameObject (or anything else, functionality is unimportant).
I know I can create a custom editor with buttons to do it but preferably I’d like if it would be done using the existing Copy-Paste provided.
All that stuff, I believe, is locked up in the internal part of the engine’s code. Pretty much any copy-paste stuff, last I checked, was all internal and inaccessible.
You can of course make a custom MenuItem that only shows up for specific components.
Thanks for the response @spiney199 !!
I will proceed with a custom editor but I do hope Unity takes a page from Microsoft efforts with ASP.NET and allow us hook into and override these type of core functionality in the future.