Unfortunately I discovered that IJobForEach can only take a maximum of 6 components. Lucky, it is quite easy to copy and past a Job that holds 7. The only problem is that the file is created by IJobForEach.tt, a file that auto generates the IJobForEach files. Inside the files code it has:
List<Combination[]> GenCombinations()
{
var combinations = new List<Combination[]>();
for (int count = 1; count <= 6; count++)
{
var array = new Combination[count];
for (var c = 0; c != array.Length; c++)
array[c] = Combination.D;
combinations.Add(array);
}
return combinations;
}
Which determines that amount if jobs that are created with increasing component size. I thought this would be easy, changing it to a 7 but it gets overridden every time Unity is opened and closed, setting it back to a 6, and finally overriding the IForEach job files. Unfortunately I have never worked with these files and have no idea a way to stop the files from either be overridden or changing the .tt file override. Preferable I could just stop the main files from being overridden but what ever works works.