how do I overwrite the built in tree shaders correctly?
There are lots of TreeCreateLeaves*.shader files. I added them as resource to our project and integrated our custom lighting into it, but don’t see a change. Only when changing TreeCreateLeavesRendertex.shader I see a difference for billboard trees farther away from the camera. But the 3d trees in front of the camera are not changing (and I tried all TreeCreateLeaves* shaders).
Any ideas?