OVR Player Controller sets Z position to 0

I’m quite new to VR development and I’m experiencing this weird issue.

I am using the “Building Block” Camera Rig that comes with the Meta XR All-in-one SDK and I have attached to it the OVR Player Controller script. Now, whenever I enter play mode, the Z position of the Camera Rig is always set to 0. Disabling the OVR Player Controller component prevents this from happening, and when I enable it while in play mode the Z position is immediately turned back to 0, so the issue might be coming from there. However, I looked into the code of the Player Controller and I couldn’t find anything that could be causing this… any idea? Everything seems to work fine otherwise, but it is quite annoying and I can’t understand what is causing this.

Thanks in advance for any help!