This seems like a real oversight by Oculus that all of their scripts are named OVRwhatever and are just kicking around in global scope.
Does anybody else have a -big- problem with this?
This seems like a real oversight by Oculus that all of their scripts are named OVRwhatever and are just kicking around in global scope.
Does anybody else have a -big- problem with this?
Its made by people more leaned towards unmanaged code
just don’t name any of your classes starting with OVR?