'OVRInput' could not be found

Please this error is driving me INSANE!! And I can’t figure out how does it work. I know there are millions of topics, but there are no explanations and all are different.

This is my case:

Assets/OvrAvatar/Scripts/OvrAvatarLocalDriver.cs(15,36): error CS0246: The type or namespace name `OVRInput' could not be found. Are you missing an assembly reference?

using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
using Oculus.Avatar;
using UnityEngine.UI;


public class OvrAvatarLocalDriver : OvrAvatarDriver {

    private const float mobileBaseHeadHeight = 1.7f;

    float voiceAmplitude = 0.0f;
	ControllerPose  GetControllerPose(OVRInput.Controller controller)
    {
        ovrAvatarButton buttons = 0;
        if (OVRInput.Get(OVRInput.Button.One, controller)) buttons |= ovrAvatarButton.One;
        if (OVRInput.Get(OVRInput.Button.Two, controller)) buttons |= ovrAvatarButton.Two;
        if (OVRInput.Get(OVRInput.Button.Start, controller)) buttons |= ovrAvatarButton.Three;
        if (OVRInput.Get(OVRInput.Button.PrimaryThumbstick, controller)) buttons |= ovrAvatarButton.Joystick;

        ovrAvatarTouch touches = 0;
        if (OVRInput.Get(OVRInput.Touch.One, controller)) touches |= ovrAvatarTouch.One;
        if (OVRInput.Get(OVRInput.Touch.Two, controller)) touches |= ovrAvatarTouch.Two;
        if (OVRInput.Get(OVRInput.Touch.PrimaryThumbstick, controller)) touches |= ovrAvatarTouch.Joystick;
        if (OVRInput.Get(OVRInput.Touch.PrimaryThumbRest, controller)) touches |= ovrAvatarTouch.ThumbRest;
        if (OVRInput.Get(OVRInput.Touch.PrimaryIndexTrigger, controller)) touches |= ovrAvatarTouch.Index;
        if (!OVRInput.Get(OVRInput.NearTouch.PrimaryIndexTrigger, controller)) touches |= ovrAvatarTouch.Pointing;
        if (!OVRInput.Get(OVRInput.NearTouch.PrimaryThumbButtons, controller)) touches |= ovrAvatarTouch.ThumbUp;

        return new ControllerPose
        {
            buttons = buttons,
            touches = touches,
            joystickPosition = OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick, controller),
            indexTrigger = OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger, controller),
            handTrigger = OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, controller),
            isActive = (OVRInput.GetActiveController() & controller) != 0,
        };
    }

    private PoseFrame GetCurrentPose()
    {
        Vector3 headPos = UnityEngine.VR.InputTracking.GetLocalPosition(UnityEngine.VR.VRNode.CenterEye);
#if UNITY_ANDROID && !UNITY_EDITOR
        headPos.y += mobileBaseHeadHeight;
#endif

        return new PoseFrame
        {
            voiceAmplitude = voiceAmplitude,
            headPosition = headPos,
            headRotation = UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode.CenterEye),
            handLeftPosition = OVRInput.GetLocalControllerPosition(OVRInput.Controller.LTouch),
            handLeftRotation = OVRInput.GetLocalControllerRotation(OVRInput.Controller.LTouch),
            handRightPosition = OVRInput.GetLocalControllerPosition(OVRInput.Controller.RTouch),
            handRightRotation = OVRInput.GetLocalControllerRotation(OVRInput.Controller.RTouch),
            controllerLeftPose = GetControllerPose(OVRInput.Controller.LTouch),
            controllerRightPose = GetControllerPose(OVRInput.Controller.RTouch),
        };
    }

    public override void UpdateTransforms(IntPtr sdkAvatar)
    {
        if (sdkAvatar != IntPtr.Zero)
        {
            PoseFrame pose = GetCurrentPose();

            ovrAvatarTransform bodyTransform = OvrAvatar.CreateOvrAvatarTransform(pose.headPosition, pose.headRotation);
            ovrAvatarHandInputState inputStateLeft = OvrAvatar.CreateInputState(OvrAvatar.CreateOvrAvatarTransform(pose.handLeftPosition, pose.handLeftRotation), pose.controllerLeftPose);
            ovrAvatarHandInputState inputStateRight = OvrAvatar.CreateInputState(OvrAvatar.CreateOvrAvatarTransform(pose.handRightPosition, pose.handRightRotation), pose.controllerRightPose);

            CAPI.ovrAvatarPose_UpdateBody(sdkAvatar, bodyTransform);
            CAPI.ovrAvatarPose_UpdateHands(sdkAvatar, inputStateLeft, inputStateRight);
        }
    }
}

Why??
Please explain the theory behind it!
Thanks!

Hi,
Please download and import this package in your project. all errors will be gone. i have tried this and it works good for me. Oculus Integration | Integration | Unity Asset Store

There isn’t a theory. It’s Computer Science. You’re simply missing a package that exposes the type OVRInput (it’s a symbol that gets added to a symbol table for parsing by a compiler, etc.) OVRInput (which you get by downloading the Oculus Unity Runtimes) never got added to the symbol table. Since it’s off in the ether somewheres, the C# compiler alerts you that it found an unexpected symbol and throws CS0246. Go hop on Oculus’s Dev site and get those sweet, succulent unitypackages.

https://developer.oculus.com/downloads/package/oculus-utilities-for-unity-5/

Considering that the oculus utilities has a bunch of errors, seemingly because facebook has a 3rd world labor sweatshop of 3rd world programmers that facebook hires on the cheap via the horrible h1b visa scam, that answer is relatively useless. I imagine the op CERTAINLY WOULDN’T want to run a while loop without a break statement while executing the trouble shoot.