I tried to use OVRLipSync on unity. I’m using MacOS now.
I got the error below. I already confirmed scripting backend is set ILCPP2.
Does someone know solutions to fix this? Please let me know if you can.
DllNotFoundException: OVRLipSync assembly: type: member:(null)
OVRLipSync.Initialize () (at Assets/Oculus/LipSync/Scripts/OVRLipSync.cs:267)
OVRLipSync.Awake () (at Assets/Oculus/LipSync/Scripts/OVRLipSync.cs:217)
DllNotFoundException: OVRLipSync assembly: type: member:(null)
OVRLipSync.Initialize () (at Assets/Oculus/LipSync/Scripts/OVRLipSync.cs:267)
OVRLipSync.CreateContext (System.UInt32& context, OVRLipSync+ContextProviders provider, System.Int32 sampleRate, System.Boolean enableAcceleration) (at Assets/Oculus/LipSync/Scripts/OVRLipSync.cs:309)
OVRLipSyncContextBase.Awake () (at Assets/Oculus/LipSync/Scripts/OVRLipSyncContextBase.cs:113)
OVRLipSyncContextBase.SetSmoothing: An unexpected error occured.
UnityEngine.Debug:LogError (object)
OVRLipSyncContextBase:set_Smoothing (int) (at Assets/Oculus/LipSync/Scripts/OVRLipSyncContextBase.cs:69)
OVRLipSyncContextMorphTarget:Start () (at Assets/Oculus/LipSync/Scripts/OVRLipSyncContextMorphTarget.cs:110)