OVROverlayCanvas appears black when using post-processing with URP on Quest 2

I have a project where we use Universal Render Pipeline. I’ve noticed that any canvas with OVROverlayCanvas appears completely black in Quest 2 builds as long as you have a camera with “post-processing” turned on. I’ve narrowed it down to that single option, disabling post-processing on the camera makes the canvasses work as expected again.

Does anyone know any possible fixes/working unity versions for this? Or perhaps if they’re just not compatible?

I’m using 2019.4.15f1 and URP 7.5.2 with a Quest 2

Hey! So, this is an Oculus Integration Asset issue. Please raise with Oculus Support.