I have built my scene and placed in a OVRPlayerController, but my amazon fire gamepad does nothing when I launch the app on the Gear VR. The controller works fine with the Oculus Store and all the content, just nothing inside my application.
on a related note, i can’t figure out how to pair my fire pad to my macbook pro. It doesnt show up in the bluetooth menu.
Garlandicus, can you elaborate on the Gear VR Touchpad controls? The 2nd column is a bit confusing. So as I understand it my input manager should look something like this(Touchpad only). I’m messing around with different options for mouse 0 and mouse 1 but no luck yet.
Mouse 0 / Button 1
Name - Mouse 0
Descriptive Name -
Descriptive Negative Name -
Negative Button -
Positive Button -
Alt Negative Button -
Alt Positive Button -
Gravity - 0
Dead - 0
Sensitivity - 1000
Type - Key or Mouse Button
Axis - Confused here there is no 0th or 1st axis
Joy Num - Get Motion from all Joysticks
Mouse 1 / Button 2
Name - Mouse 1
Descriptive Name -
Descriptive Negative Name -
Negative Button -
Positive Button -
Alt Negative Button -
Alt Positive Button -
Gravity - 0
Dead - 0
Sensitivity - 1000
Type - Key or Mouse Button
Axis - Confused here there is no 0th or 1st axis
Joy Num - Get Motion from all Joysticks
Mouse X
Name - Mouse X
Descriptive Name -
Descriptive Negative Name -
Negative Button -
Positive Button -
Alt Negative Button -
Alt Positive Button -
Gravity - 0
Dead - 0
Sensitivity - 0.1
Type - Mouse Movement
Axis - X Axis
Joy Num - Get Motion from all Joysticks
Mouse Y
Name - Mouse Y
Descriptive Name -
Descriptive Negative Name -
Negative Button -
Positive Button -
Alt Negative Button -
Alt Positive Button -
Gravity - 0
Dead - 0
Sensitivity - 0.1
Type - Mouse Movement
Axis - Y Axis
Joy Num - Get Motion from all Joysticks
@ATMEthan - what the second column actually says is that you CAN (Don’t need to!) use both mouse 0 and / or joystick button 0 for the same thing! but in order to use joystick button 0 you simply need to write in the positive button = joystick button 0 ! and the type must always be “Key or Mouse Button” when using buttons either on joysticks or mouse or even keyboard The only times you’ll ever need to change the Axis parameter is when you want to assign i.e. a controller which has analogue Sticks and you want the left stick to move the player and the right stick to rotate the player cam… Hope this clarifies at least a little
So you want the Mouse 1 parameter to look like this
Mouse 1
Name - Mouse 1
Descriptive Name -
Descriptive Negative Name -
Negative Button -
Positive Button - mouse 1
Alt Negative Button -
Alt Positive Button -
Gravity - 0
Dead - 0
Sensitivity - 1000
Type - Key or Mouse Button
Axis - Do not change this as it doesn’t affect the mouse buttons anyway it only affect the movements of either Sticks or the mouse X and Y movement!!!
Joy Num - Get Motion from all Joysticks
EDIT! Oh yeah, i believe that you shouldn’t play with the buttons Gravity or when it’s dead, they should be (Gravity: 1000, Dead: 0.001) it is also (as far as i remember to have learned!) only when dealing with Axis’ that you should play with “Gravity”, "Dead and “Sensitivity” !!!