I have an Animator component which has root motion enabled but I only want to enable it for some of the animations. For example, I don’t want it to affect running animations but I do want it to affect attacking animations.
The attacking animations heavily rely on root motion and look awful if root motion is not applied.
But I don’t want root motion to also be applied to my running animations because I want to script the movement myself.
I’ve had a look around and it seems like you can the root motion of a specific animation somehow, but I haven’t found any information on how to do it.
How is this achieved?