Owlboy!

Hey everyone, check out this indie game called owlboy.

There’s a demo available, I think you’ll love this!

Demo link: http://www.roflgames.com/DPadWebsite/www/index.htm

Screenshot:

Would this game be doable in unity 3D? I think so!! Doesn’t it inspire you to make something similar?

I have my doubts, though.

If one would attempt to simulate the pixel perfect aesthetic from 2D games (rather than have antialiased texture quads) I guess first thing to do would be to change the filter mode from “Bilinear” to “Point”, right?* but how would you make the quad size match perfectly with the screen resolution? Know what I’m talking about?
But’s that’s only if we’re seeking “true 2D”, I like the oldschool feeling, not a major thing imo.

*That’s an option found in the inspector when you select an image from the project window.

Of course it’s doable in Unity but you’ll probably want a decent 2D library/interface to work with. It’s a pretty old-technology game and the color palette is just reduced - could still be represented in truecolor.

Brings back good old memories on nintendo :smile: !

Ortho camera, switch anti-aliasing to NONE.

The difficult part is not setting Unity up to do this (since there are enough topics articles on doing 2D in Unity, plus SpriteManager 2, etc). The difficult part is really going to be producing the art. Beautiful pixel art can actually be more time-consuming than some of today’s “realistic next gen”. (some)

Yeah! This game is pure raw 2D awesomeness!

Fun guaranteed!