Hey everyone, check out this indie game called owlboy.
There’s a demo available, I think you’ll love this!
Demo link: http://www.roflgames.com/DPadWebsite/www/index.htm
Screenshot:
Would this game be doable in unity 3D? I think so!! Doesn’t it inspire you to make something similar?
I have my doubts, though.
If one would attempt to simulate the pixel perfect aesthetic from 2D games (rather than have antialiased texture quads) I guess first thing to do would be to change the filter mode from “Bilinear” to “Point”, right?* but how would you make the quad size match perfectly with the screen resolution? Know what I’m talking about?
But’s that’s only if we’re seeking “true 2D”, I like the oldschool feeling, not a major thing imo.
*That’s an option found in the inspector when you select an image from the project window.