Own player controller script let the view wobbles but why?

Hello Unity friends,
I have an problem with my little player control script when i rotate and move the player in one time.
The nice fail can you see here: kacklappen
and my ‘nice’ script can you see here:

     private void Update() // rotate part - actually rotate only on y axis
     {
         vert = Input.GetAxis("Vertical");
         hor = Input.GetAxis("Horizontal");
         yaw += rotSpeed * Input.GetAxis("Mouse X");
         transform.eulerAngles = new Vector3(0, yaw);
     }
     private void FixedUpdate() // move part
     {
         if (vert == 0 && hor == 0)
             return;
         transform.position += ((transform.forward * vert) *moveSpeed + (transform.right * hor) * moveSpeed);
     }

Thank you for help :slight_smile:

Start by reading what Time.deltaTime does. Then you will understand many of your issues.