Owner-Authoritative Network Animator not syncing properly between clients

Using this script for an Owner-Authoritative network animator:

using Unity.Netcode.Components;
using UnityEngine;

[RequireComponent(typeof(Animator))]
public class OwnerNetworkAnimator : NetworkAnimator
{
    protected override bool OnIsServerAuthoritative()
    {
        return false;
    }
}

This script is attached to each player, and performs as expected on the host’s side, but doesn’t sync animations client-to-client.

Host side: All players are animated as expected
Client side: The host’s player is animated correctly, but the other client’s players are not.

From this it looks like the server is receiving the state changes, but just isn’t communicating them properly to the other clients:

Does anybody have any insight as to why this might be happening?

are you reslove this, i meet the same bug