Hello!
I’m trying to implement custom game modes for my multiplayer game, which uses PUN. I have it set up so that creating/joining room works when I create a room and then join random. When I try to join a game using expectedCustomProperties it no longer finds the room, even though it appears to be using the correct hashtable settings.
To test it out I created a room like so:
table = new ExitGames.Client.Photon.Hashtable(){{"mode","lasertag"}};
m_roomOptions.CustomRoomProperties = table;
PhotonNetwork.CreateRoom (null, m_roomOptions, null);
And to join a room:
table = new ExitGames.Client.Photon.Hashtable (){{"mode","lasertag"}};
PhotonNetwork.JoinRandomRoom (table,0);
So it seems that joining with the expectedCustomProperies set to the same hashtable as the created room that it would find it, but it does not. Any ideas where I’m going wrong?