Still happens after completing reinstalling the editor.
Here are some stack traces I see from the editor log:
IsReadOnly is not implemented by this handler
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.PackageManager.UI.Internal.AssetStoreUtils:GetLocalPackageList ()
UnityEditor.PackageManager.UI.Internal.AssetStoreClient:RefreshLocal ()
UnityEditor.PackageManager.UI.Internal.AssetStoreClient:ListPurchases (UnityEditor.PackageManager.UI.Internal.PurchasesQueryArgs)
UnityEditor.PackageManager.UI.Internal.PageManager:Refresh (UnityEditor.PackageManager.UI.Internal.RefreshOptions)
UnityEditor.PackageManager.UI.Internal.PageManager:Refresh (System.Nullable`1<UnityEditor.PackageManager.UI.Internal.PackageFilterTab>)
UnityEditor.PackageManager.UI.Internal.PageManager:OnFilterChanged (UnityEditor.PackageManager.UI.Internal.PackageFilterTab)
UnityEditor.PackageManager.UI.Internal.PackageFiltering:set_currentFilterTab (UnityEditor.PackageManager.UI.Internal.PackageFilterTab)
UnityEditor.PackageManager.UI.Internal.PackageManagerWindowRoot:OnCreateGUI ()
UnityEditor.PackageManager.UI.PackageManagerWindow:CreateGUI ()
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.UIElements.DefaultEditorWindowBackend:Invoke (string)
UnityEditor.UIElements.DefaultEditorWindowBackend:SendInitializeIfNecessary (bool)
UnityEditor.UIElements.DefaultEditorWindowBackend:RegisterWindow (bool)
UnityEditor.UIElements.DefaultEditorWindowBackend:UnityEditor.IEditorWindowBackend.OnRegisterWindow ()
UnityEditor.HostView:RegisterSelectedPane (bool)
UnityEditor.HostView:SetActualViewInternal (UnityEditor.EditorWindow,bool)
UnityEditor.DockArea:SetSelectedPrivate (int,bool)
UnityEditor.DockArea:AddTab (int,UnityEditor.EditorWindow,bool)
UnityEditor.DockArea:AddTab (UnityEditor.EditorWindow,bool)
UnityEditor.EditorWindow:CreateNewWindowForEditorWindow (UnityEditor.EditorWindow,bool,bool,bool)
UnityEditor.EditorWindow:Show (bool)
UnityEditor.EditorWindow:Show ()
UnityEditor.EditorWindow:GetWindowPrivate (System.Type,bool,string,bool)
UnityEditor.EditorWindow:GetWindow (System.Type,bool,string,bool)
UnityEditor.EditorWindow:GetWindow<UnityEditor.PackageManager.UI.PackageManagerWindow> (bool,string,bool)
UnityEditor.EditorWindow:GetWindow<UnityEditor.PackageManager.UI.PackageManagerWindow> ()
UnityEditor.PackageManager.UI.PackageManagerWindow:SelectPackageAndFilterStatic (string,System.Nullable`1<UnityEditor.PackageManager.UI.Internal.PackageFilterTab>,bool,string)
UnityEditor.PackageManager.UI.PackageManagerWindow:OpenPackageManager (string)
UnityEditor.PackageManager.UI.Window:Open (string)
UnityEditor.PackageManager.UI.Window:ShowPackageManagerWindow (UnityEditor.MenuCommand)
[C:\build\output\unity\unity\Runtime\VirtualFileSystem\VirtualFileSystemTypes.h line 315]
IsReadOnly is not implemented by this handler
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.PackageManager.UI.Internal.AssetStoreUtils:GetLocalPackageList ()
UnityEditor.PackageManager.UI.Internal.AssetStoreClient:RefreshLocal ()
UnityEditor.PackageManager.UI.Internal.AssetStoreClient:ListPurchases (UnityEditor.PackageManager.UI.Internal.PurchasesQueryArgs)
UnityEditor.PackageManager.UI.Internal.PageManager:Refresh (UnityEditor.PackageManager.UI.Internal.RefreshOptions)
UnityEditor.PackageManager.UI.Internal.PageManager:Refresh (System.Nullable`1<UnityEditor.PackageManager.UI.Internal.PackageFilterTab>)
UnityEditor.PackageManager.UI.Internal.PageManager:OnFilterChanged (UnityEditor.PackageManager.UI.Internal.PackageFilterTab)
UnityEditor.PackageManager.UI.Internal.PackageFiltering:set_currentFilterTab (UnityEditor.PackageManager.UI.Internal.PackageFilterTab)
UnityEditor.PackageManager.UI.Internal.PackageManagerWindowRoot:OnCreateGUI ()
UnityEditor.PackageManager.UI.PackageManagerWindow:CreateGUI ()
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.UIElements.DefaultEditorWindowBackend:Invoke (string)
UnityEditor.UIElements.DefaultEditorWindowBackend:SendInitializeIfNecessary (bool)
UnityEditor.UIElements.DefaultEditorWindowBackend:RegisterWindow (bool)
UnityEditor.UIElements.DefaultEditorWindowBackend:UnityEditor.IEditorWindowBackend.OnRegisterWindow ()
UnityEditor.HostView:RegisterSelectedPane (bool)
UnityEditor.HostView:SetActualViewInternal (UnityEditor.EditorWindow,bool)
UnityEditor.DockArea:SetSelectedPrivate (int,bool)
UnityEditor.DockArea:AddTab (int,UnityEditor.EditorWindow,bool)
UnityEditor.DockArea:AddTab (UnityEditor.EditorWindow,bool)
UnityEditor.EditorWindow:CreateNewWindowForEditorWindow (UnityEditor.EditorWindow,bool,bool,bool)
UnityEditor.EditorWindow:Show (bool)
UnityEditor.EditorWindow:Show ()
UnityEditor.EditorWindow:GetWindowPrivate (System.Type,bool,string,bool)
UnityEditor.EditorWindow:GetWindow (System.Type,bool,string,bool)
UnityEditor.EditorWindow:GetWindow<UnityEditor.PackageManager.UI.PackageManagerWindow> (bool,string,bool)
UnityEditor.EditorWindow:GetWindow<UnityEditor.PackageManager.UI.PackageManagerWindow> ()
UnityEditor.PackageManager.UI.PackageManagerWindow:SelectPackageAndFilterStatic (string,System.Nullable`1<UnityEditor.PackageManager.UI.Internal.PackageFilterTab>,bool,string)
UnityEditor.PackageManager.UI.PackageManagerWindow:OpenPackageManager (string)
UnityEditor.PackageManager.UI.Window:Open (string)
UnityEditor.PackageManager.UI.Window:ShowPackageManagerWindow (UnityEditor.MenuCommand)