Package Manager not downloading script files

I seem to have a major problem with any recent Unity release. Testing on latest 2018.2.1f1 as of this post. I was trying to upgrade my project and was getting all kinds of build errors. Boiled it down to this:

  • The PackageManager is not downloading any script files to my local project directory for the default packages it uses in all projects.
  • Building the project in Visual Studio errors out with 133 failures: all related to looking for script files that don’t exist. So the package manager creating all the project directories, but no script files exist. For example, this directory is empty: [project_root]\Packages\com.unity.textmeshpro\Scripts\Runtime
  • In Unity, I can find those files, but they are trying to pull from a cached version of the script. For example, navigating to this file and opening, will open in Visual Studio from this location: C:\Users[user_name]\AppData\Local\Unity\cache\packages.unity.com\com.unity.textmeshpro@1.2.4\Scripts\Runtime\FastAction.cs

Has anyone else had this problem? Reinstalling Unity has not helped me. I can replicate this by creating a brand new empty 2d project. Just adding a blank script to the project and trying to build in Visual Studio fails.

I want to know this problem is resolved?

i want to know cuz i have the same problem Subway Surfers Psiphon Hill Climb Racing

I’m not sure if the underlying problem is still happening for me, but I started using this workaround a while back:

  1. Unity is downloading the packages to this location:
    C:\Users[UserName]\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.textmeshpro@1.2.4

  2. But my Visual Studio project expects to find the code files in the local project directory, such as:
    [ProjectRoot]\Packages\com.unity.textmeshpro

  3. Without these files, it produces many build errors. The workaround is to copy the contents of each package manually from the AppData cache location to the project directory.

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