Package Manager scans files it shouldn't

I usually rename a unitypackage before I update it with a newer version, I never let the updater replace a file. You never know what breaks with an update and it’s good to have a backup.

Problem: The new package manager gets confused with that.

Example:

I have version 1.3.7 of River Auto Material on my system. So I renamed that unitypackage and clicked update. 1.3.9 is the most current one. The package manager downloaded that new version, however it only provides me the 1.3.7 version for installation.

Just for reproduction, the most updated files are in:

C:\Users<username>\AppData\Roaming\Unity\Asset Store-5.x\NatureManufacture\Editor ExtensionsTerrain

  • RAM 2019 - River Auto Material 2019.unitypackage

while the other versions are in a backup folder

C:\Users<username>\AppData\Roaming\Unity\Asset Store-5.x\NatureManufacture\Editor ExtensionsTerrain\Backup

  • RAM 2019 - River Auto Material 2019 - 2020-06-20.unitypackage
  • RAM 2019 - River Auto Material 2019 - 2020-04-08.unitypackage
  • RAM 2019 - River Auto Material 2019 - 2020-03-01.unitypackage

It would be really nice if there were an option to have Package Manager create a backup automatically.

Hi Rowlan,

The team is working on a similar issue which happens even though you do not rename your current asset version. For some reason, an older/same version is installed instead of the newest available on the Asset Store: Unity Issue Tracker - Asset Store packages don&#39;t display latest version available if you have an old version on disk

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