Ok, so i have been using unity for ages, fine and then without me changing anything on the system, it began to fail to load at the initial load of a project. I have been through and it seems to be acting as if there is something interfering with the connection to the local server created by the node.js server…
I have tried adding the Unity_No_Proxy environment variable as suggested on other threads, and all reset my network, even completely disabled the firewall… I have reinstalled unity, tried a different version, tried a different project and nothing works. I have been trying for two weeks now, and as a result my game development which should have had those two weeks working on full time has now been delayed a lot by this.
The situation could be completely resolved if unity did not use a hacky method to communicate between processes like this… WHY IS IT USING A LOCAL NETWORK CONNECTION IN THE FIRST PLACE???
This makes no sense, and as a result of having chosen this way to work the package manager it seems unity are leaving people open to excessive interference by firewalls, and the like.
It isnt necesary, open the package manager direcly, dont have a seperate process… Its daft.
That being said, i just want my unity to work.
I have checked EVERYTHING i can think of. I have found that it is communicating on port 80, which is also not appropriate - at least pick a port that isnt in use by an excessive number of other services, i found that spotify for one uses this port, as do many other connections.
So am i supposed to use only unity ??? tried that … still doesnt work.
Please help!!! Im starting to really lose my rag with this, two weeks, approximately 80 hours already wasted.