Since you have to adhere to a fixed directory structure to bundle your assets for submission to the store, what might the best way to deal with directories that are very inflexible such as Gizmos be? I can’t put Gizmos as a subdirectory of my directory to be packaged as that will break the functionality in the project. I can put the AssetStore directory in the root but then I can’t have anything in the project that is not to be included in the package. I could copy everything to a new folder and package that each time I want to do a build, but that seems error prone and tedious. Is there something I’m missing here?
I want to add the EditorDefaultResources folder too
Was this ever answered? We also need to submit uScript with a Gizmos folder.
Just bumping this thread, to see what action should be taken if you want to include gizmos? Should we just direct the user to move the folder into the Asset folder?