PAD - ArgumentException: An item with the same key has already been added.

Currently trying to modify the project for Android using this as a guide: GitHub - Unity-Technologies/Addressables-Sample: Demo project using Addressables package
We managed to setup most of it, the Android bundle is building and we are able to upload it within the file size limit and size limit for different package types, the custom assets packs are being downloaded and seem to work, the game transitions from one scene to another, but we are a bit stuck on the latest error that’s appearing, one of the items throw an exception that the key was already added to a dictionary(attached image).
Tried a clean build, rebuilding addressables, changing the setup for different bundles, deleting Library, but the issue persists and not sure why. Checked in a similar thread to this, but none of those solutions work for us, didn’t want to post there in case this is Android/PlayAssetDelivery specific, but I can post in that thread as well.

We are using Unity version is 2022.3.7f1, Addressables version is 1.21.12

In the PlayAssetDeliveryInitialization.cs, there is a method that was using Add, replaced with TryAdd, now the issue is fixed;
I think the same part of code was called multiple times, didn’t realize that at the time I posted, but this solved the issue of trying to add the same keys multiple times, thread can be closed :slight_smile:
9271398--1298163--upload_2023-9-4_15-3-6.png