We are looking for C# developers who are willing to tackle physics and gameplay programming for a networked game using ECS design patterns. The project is currently very robust but needs to be retooled from the ground up, while keeping a lot of the same basic functionality. If you have experience using Photon Quantum that is a huge plus, but if not we have plenty of samples and documentation to walk you through.
Send me a DM on discord at Blank Mauser#0241 or an email at earthromancer@gmail.com for details.
We can pay hourly or based on deliverables. This is a long-term project and we’re looking for committed team members.