Usually they have Game Programmer job comes first. Then 3D Modeller after but usually it is 3D Environment Artist. Then after it is the game designer and level designer and 3D animator that is usually around the same level. But, your graph is a bit way off for the 3D art generalist, because the 3D generalist is a pretty rare job. Also the Technical Artist for making a character rig and the people who make sound and music is a pretty rare job too. I think the 3D animator job is slowly growing.
This. The internet is normally a pretty rough place for actual statistics and data. I understand that not everyone has formal statistical or scientific training. But the OP is terrible.
Where did the data come from? How was it collected? Why was it collected? What do the categories mean?
Data collected from the last hundred posts in the comercial section will have a very different significance to data collected from a games hub city job board.
100 job offers for what / where / who? Offers or postings? If I posted my last 100 job offers, they would pretty skewed. No one ever offers me a job for writing or voice acting.
I have tried to research about the international game jobs. They said only 35% of the student got a game job. And most entrepreneurship have only lasted for 1 to 3 years, but it is only around 35% of the entrepreneurship mostly. Almost half (43%) of the game company starts with only two to ten workers. 19% of workers is a entrepreneurship. Almost half of the game workers will only work for 1 to 3 years. Regular schedule is 40 to 44 hours per week. Usually 25% of workers will remain for over 3 years, 18% of workers will remain for over 6 years, and 1% of workers will remain for over 25 years. Average age worker is 27 to 34 years old which is the 31% of all the workers. https://c.ymcdn.com/sites/www.igda.org/resource/collection/CB31CE86-F8EE-4AE3-B46A-148490336605/IGDA%20DSS%202015-SummaryReport_Final_Sept15.pdf
I have no idea. Just making guesses. Job posts on this forum are normally super low quality. Even the local job board here often have fake jobs put out by recruitment agencies trying to increase their candidate pool.
The data is collected from Collaboration & Jobs - Unity Discussions. Updated the post. I agree that this analysis might be lacking quality and thank you all for your input. Neverless it might give some insight on what skills are in need or what platform people develop for. But this is by no means current trend in the game industry.
Unity Dev knows how to use Unity3D. That does not mean that the dude knows how to program.
Programmer knows how to program. That does not mean that he/she knows how to use Unity3D.
Programmers are very commonly called developers, devs or engineers: I would say more than 90% of jobs asking for a Unity Dev would be looking for a programmer.
Job offers titled “Unity developer” require knowledge of C#, Unity editor and game design. Basically they’re looking for someone who can build the game by himself with provided assets.
Ones titled “programmer” require work on scripting, shaders and are not tied to C# only. There are offers here on the job board for C++ programmers also.
For what it’s worth, finding programmers that are good is by far the hardest thing I’d expect. Finding mediocre programmers is by far the easiest thing