Painted Trees Not Displaying Leaves

Hi, Please can someone assist me with this issue:

I have imported tree assets from TreeIt into unity. There are 2 materials one for Bark and one for Leaves and a model for the tree.I have also set the shaders to the correct nature shaders - Nature leaves/Nature Bark. Dragging and dropping the tree asset into the scene works perfectly and materials look great but when I load the tree into the terrain painter the trees show no leaves :frowning:

See screenshot below (trees on left dragged individually and trees on the right are painted with terrain tool)

Please, anyone can help?

Have you managed to get something working? I also am looking for a solution.

what format is the tree model in? (.fbx, .gltf, etc)

I had the same exact issue and here is what worked for me:

  • I created a new empty gameobject, dragged the tree model in there and added a “LOD Group” component
  • In the LOD Group under each LOD (LOD 0, 1 & 2) add as many renderers as you have tree objects, in my case 2 (One for the log and one for the leaves)
  • Drag the Objects into each renderer

That fixed it for me, I know it isn’t best practice since that’s not what LODs are used for but whatever

did this!! it worked, the game just became super laggy..think thats jss my computer tho