painting terrain

Hi. I’m fairly new to Unity but not to programming (C, C++, Javascript). I’m hoping folks here can point me in the right direction to get answers to a couple of nagging questions:

  1. when painting terrain, the blue position indicator is nowhere near the mouse pointer making it difficult to do precise work with the brush. Since Unity is such a great product, I’m guessing I’m the problem. Thoughts and advice are most welcome before I finish tearing my hair out.
  2. I’m finding the syntax for referencing things in Unity’s Javascript a bit difficult to grasp. Does anyone know of a tutorial on this? I’ve been through the Unity tutorials including scripting and they are good for individual pieces but I’m looking for the “big” picture of the syntax hierarchy. Again thanks for the help

I think that Java Script is the most universal language but in my history not the easiest I have learned.

If that is your direction I might suggest making sure you have an understanding of fundamental java coding. The coding primer is pretty universal and it may drive you nuts doing searches for java script + unity. Once you have it down the index of code keywords should start to make better sense.

Try this comparison… you walk into an ethnic fast food joint and try to order food but do not know their language. Do you find it more important to learn ten words to complete the order or grasp a basic understanding of the entire language so that you know what you are talking about?

Try looking here:
http://unity3dstudent.com

I understand what you’re saying and I understand the keywords.The problem I’m having is how to use them to access things. For example, I’m trying to calc the car speed in the car tutorial. I can easily do that with rpm’s and radius of the Wheel Collider that seems to be buried fairly deep in the car.js code. My problem is getting to these values. I’m sure its fairly simple but I haven’t stumbled on it yet.