As the title says, after 3.2 working with terrain becomes increasingly hard and sometimes even impossible. Before 3.2 i could comfortably paint the terrain with trees and grass, i could tell where they go and the general view of the terrain from high altitude or get closer to terrain and worked on the fine details.
Now is almost impossible to work with terrain assets. Sometimes you can see what is painted, but if you change altitude or angle of viewing trees/grass/detail meshes doesn’t get rendered by editor and you end up not knowing what was the result of the last click you made.
I would like to know how to extend editor camera field of view or remove that culling.
No grass visible, top-down view in editor
Some grass visible, though all area is painted with grass - editor view at some angle.