I Want To Make A Gun That Shoots Paint, I Currently Have A Script That Disables And Enables The Gun And A Particle System. Now The Idea Is, That When A Particle Hits The World, It Paints Paint(:P). Also, I Need To Remove The Paint With A Water Gun(I Have That Gun BTW). I Hope Someone Can Tell Me How. Thanks!
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have highly subdivided meshes, with topology without large, unsubdivided gaps.
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have such meshes unwrapped onto UV table
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when paint hits such walls, detect which vertices of meshes are hit, and paint texture at their UV coordinates with your color
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Stop Writing Like This )