Palette creating artifacts at grid edges?

Settings:
Compression: None
Filter Mode: Point (no filter)
32x32

I’m not sure what is causing this but when I import my image into a palette, unity seems to be compressing the edges and it’s causing a grid-like pattern in my game view

Only the edge-most pixel seems to be getting degraded. I’ve attached examples of the zoomed-in view of the palette which shows the artifacts along the edges source image, the game view which shows the tiling grid effect, and the source image which has no such degredation

8783869--1192876--GameView.png

Hello, it is hard to tell what the issue is just from your screenshots
Could you send us a project with the reproducible issue or file a bug report using Unity’s internal bug reporter?