Settings:
Compression: None
Filter Mode: Point (no filter)
32x32
I’m not sure what is causing this but when I import my image into a palette, unity seems to be compressing the edges and it’s causing a grid-like pattern in my game view
Only the edge-most pixel seems to be getting degraded. I’ve attached examples of the zoomed-in view of the palette which shows the artifacts along the edges source image, the game view which shows the tiling grid effect, and the source image which has no such degredation
