Steps:
- Create a new scene
- Add a canvas
- Add a UI->Panel
- Change color to white (255,255,255,255)
Result: Renders gray
Does anyone know how to make it render white?
Steps:
Result: Renders gray
Does anyone know how to make it render white?
The filled color can only be as bright as the Sprite that it is filling. Choose a sprite that uses true white instead of the default one and it will be white.
The default sprite is not white.
So it’s not a sprite but rather a UnityEngine.UI.Panel.
I just discovered that deleting the source Image for the panel changes the value from SourceImage = Background to SourceImage = None (Sprite).
Then, it goes from gray to white and pays attention to the Color value as you stated.
Thanks.