PANGEA - GPU Fluid and Spline Based Terrain Generator
PANGEA is the new ARTnGAME major asset release, for Terrain generation based on a GPU enabled fluid simulator. The module presents a new way of sculpting of terrains using a real time fluid solution fully controllable by the user.
The system allows for real time manipulation and generation of effects like erosion and land sculpting, and is working directly on GPU for maximum performance.
A spline system is used to curve roads and rivers on the terrain, or place mountains and define terrain regions for editing.
Base version Features:
- GPU based terrain editing for real time performance on any of the effects, even the most demanding ones like erosion
- Fluid based erosion and real time curving of terrain with eroding water brush
- Global rain simulation to create rivers and river maps
- Direct application of solution to Unity terrains and creation of overlapping river map, with rivers flowing at run time
- Optional Mesh based terrain system with LODs
- Powerful stamp system with 3D preview, GPU accelerated, with brush scaling and rotation, replacing or additive stamping
- Direct real time Stamp of any 3D object with the Depth Map stamper
- Multi terrain editing, with brushes applied across 4 neighbor terrains
- Big Variety of Noise functions on GPU, for easy, fully parametric and fast terrain formation generation
- Various levels of Undo, state saving and restoration, non destructive spline based manipulation, roads and mountain definition
- Parametric GPU based Hex grid generation
- Physics based object placement system
Pro version features:
- Spline based control system for creating mountains, curving roads, rivers and creating stamp maps
- Mesh from spline and wall generation system
- Connection to ARCGis for real world map retrieval and use for the game map formation
- Procedural City and surrounding road and fields generator and auto terrain formation around it
- Meta mesh based object generation system for easily creating organic formations, rocks, caves etc
- Road generation system, with intersections, bridges etc
- Procedural buildings generation system
- Procedural rock generator
- OpenStreetMap data importer for building and roads
and many more features to be added until release.
Dynamic Spline based roads
Hex map and terrain editing
Real time fluid and rain simulation for erosion and river - lake curving
Splines based manipulation
Erosion based path curving at specified heights
Multi terrain brush application
Noise based terrain generation