I understand nothing about reports, my game’s build crashes BUT they play on the editor… posting link to the report file
1762196–111610–2014-09-04_200906.zip (23.8 KB)
I understand nothing about reports, my game’s build crashes BUT they play on the editor… posting link to the report file
1762196–111610–2014-09-04_200906.zip (23.8 KB)
output_log.txt contains:
—snip—
(0x000000014011C320) c:\buildagent\work\d63dfc6385190b60\runtime\audio\audioclip.cpp (664 + 0x0): AudioClip::GetCachedChannel + 0x20
(0x000000000462D921) (Mono JIT code): (filename not available): UnityEngine.AudioSource:PlayOneShot (UnityEngine.AudioClip) + 0x51 (000000000462D8D0 000000000462D934) [00000000021E4D48 - Unity Root Domain] + 0x0
(0x000000000462D7AC) (Mono JIT code): (filename not available): itemdatabaseScript:IfIsBought () + 0x3c (000000000462D770 000000000462D7B6) [00000000021E4D48 - Unity Root Domain] + 0x0
(0x000000000462D60F) (Mono JIT code): (filename not available): MeybersMKI:Update () + 0x67f (000000000462CF90 000000000462D734) [00000000021E4D48 - Unity Root Domain] + 0x0
(0x00000000046070DB) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x6b (0000000004607070 000000000460714A) [00000000021E4D48 - Unity Root Domain] + 0x0
(0x000007FEE3A2371E) (mono): (filename not available): mono_set_defaults + 0x2b8e
—snip—
I’m not entirely sure what to make of that. Looks to be an audio crash, with IfIsBought() calling into PlayOneShot().
thanks ! i solved it thanks so much !